/*
 * Copyright 2022 Google Inc.
 *
 * Use of this source code is governed by a BSD-style license that can be
 * found in the LICENSE file.
 */

#ifndef SKSL_WGSLCODEGENERATOR
#define SKSL_WGSLCODEGENERATOR

#include <string>

namespace SkSL {
class OutputStream;
struct Program;
struct ShaderCaps;

/* *
 * Convert a Program into WGSL code.
 */
bool ToWGSL(Program &program, const ShaderCaps *caps, OutputStream &out);
bool ToWGSL(Program &program, const ShaderCaps *caps, std::string *out);
} // namespace SkSL

#endif // SKSL_WGSLCODEGENERATOR
